We're a game studio based in Waterloo, Canada.
A talented team with a passion for building deep interactive worlds and crafting unique experiences for their inhabitants. We focus on creating fun and distinctive gameplay to fill your heart with joy.
During the development of Darktide we’ve gone through several iterations on the world of Aeloria and it’s inhabitants. So I wanted to take the time to explain our design process and ideas.
After some major bumps in the road during the development of Darktide, I thought I would highlight some of the key mistakes that were made and what led us to rebuilding the game using Unity.
Over the last month we've focused on a few key areas and really polishing them up before we cut some video, and a ton of work has gone into scripting the trailer.