We're a game studio based in Waterloo, Canada.
A talented team with a passion for building deep interactive worlds and crafting unique experiences for their inhabitants. We focus on creating fun and distinctive gameplay to fill your heart with joy.
After some major bumps in the road during the development of Darktide, I thought I would highlight some of the key mistakes that were made and what led us to rebuilding the game using Unity.
Over the last month we've focused on a few key areas and really polishing them up before we cut some video, and a ton of work has gone into scripting the trailer.
We've been making great progress towards our next pre-alpha build, which is the version we'll be using to showcase the game on both the Collective and Greenlight.