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Crafting the World of Aeloria: Part Two

by Joe on
Continuing our journey through Aeloria, I'll talk about the magical force known as the Mägi, as well as auralite, the rare crystals that have been infused with the power of the Mägi.

Crafting the World of Aeloria: Part One

by Joe on
During the development of Darktide we’ve gone through several iterations on the world of Aeloria and it’s inhabitants. So I wanted to take the time to explain our design process and ideas.

Pre-alpha 2.0 and our big move!

by Joe on
We've been making great progress towards our next pre-alpha build, which is the version we'll be using to showcase the game on both the Collective and Greenlight.

A fresh coat of paint for Empyrios

by Joe on
Over the last few months we've been working really hard on finalizing the combat interface and polishing our character and environmental artwork. Summer is here and we're finally ready to show it off!

Check out our new character art!

by Joe on
Our artist Jove has been working insanely hard upgrading all of our environments and characters to a much higher level of detail, as well as evening out the current gender imbalance in Aeloria.

Empyrios winter pre-alpha update

by Joe on
We’ve been hard at work making significant changes since we ran our first closed alpha test. Since then we’ve added a new team member, updated UI, and have made many improvements across the board!

Empyrios pre-alpha begins

by Joe on
Today we kicked off our initial alpha testing that will focus on the core gameplay, usability, and the campaign mechanics. It's a very small group but we're really looking forward to getting feedback!